(UPDATE #1): Hey everyone! The first DEMO for Deviled Doomsday is playable here! This demo contains 1 hub world and 3 levels for you to test out! Alongside one new DEMO-exclusive interactable character! ☎️👀 Please, be aware that newer versions of Deviled Doomsday's development software have become slightly janky. If you encounter a bug, please report it here, otherwise, not all bugs are results of our own code. Thank you for your understanding!

Thank you Hover, Raimond and Copy for playtesting!!!

(HELP AND SUPPORT PAGE SOON)

DEVILED DOOMSDAY is a fast-paced "Pizza Tower-inspired" platformer for the Game Boy Color where you play as Nester, a speedy but lazy feline struggling to keep his job. Your boss' breakfast restaurant (alongside your house) are at HUGE risk of being totally OBLITERATED in 24 hours! Ronald, your doppelgänger (and arch enemy) has built a tower to do so... Being the agile and quick feline you are, this'll be no challenge... will it..?

Pace through 10 different levels in this free, quirky and charming platformer for the Game Boy Color! Alongside exploring all four floors of Ronald's tower, meeting plenty of characters and using different mechanics to your advantage...

Uh oh... you hit the Egg Timer! RUN your way back to the beginning... or Ronald's gonna catch you..! 🍳⏲️


Updated 9 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorNesstra
GenrePlatformer
Made withGB Studio
Tags2D, chiptune, Game Boy, Game Boy ROM, Indie, No AI, Pixel Art, Pizza Tower, Singleplayer
Average sessionA few minutes
LanguagesEnglish, Spanish; Castilian
InputsKeyboard, Touchscreen
ContentNo generative AI was used

Download

Download
DEVILEDDEMOV1-1.gbc 1 MB

Comments

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(+1)

You really have something solid here, can’t wait to see what you do with it!

Thank you so much!!! ^^

(+1)

deviled doomsday

Nah 💀Bro Said Deviled Doomsday 💀💀💀

(+1)

Hi, bunbun here, I think the whole page forgot to list what the controls are for the new players, here's a quick rundown:

WASD /  Arrow Keys - To move
Z - A/Jump
X - B/Run
Enter - No idea what this does but it accesses the main menu prompts.
Backspace - Tear through reality and rewind time.

After figuring out the controls, I greatly enjoyed my time here. (Although the bunny level is a bit short but its fine)
Looking forward to more deviled eggsday.

Well I can't really give much criticism right now except wanting a feature to remap controls.

Enter is the Game Boy’s START button! Thanks for posting the controls, Bunbun. My fault for not elaborating properly!

I was gonna edit the message since i just realized its the pause/start button but cloudfare has issues of not appearing, also i would give criticism later

Hey everyone! 

Earlier today (August 17, 8PM) i released the first DEMO of Deviled Doomsday. (Version 1.0)

A little while after release, some bugs were found, and i was quick to fix them.

The latest version of the DEMO is Version 1.1.

Here’s everything we fixed:

  • Fixed a bug where you couldn’t replay a level after losing to Ronald
  • Fixed a bug where the score multiplication of your combo after beating the level wouldn’t add to your final rank
  • Fixed a bug when leaving a section of a level RIGHT AFTER starting the escape sequence would cause Ronald to spawn instantly
  • Nerfed Ronald’s speed in various level sections to make him less difficult to outrun

There are still some bugs, but they’re only minor visual errors that happen due to GB Studio’s engine jank. I could fix them if i desperately wanted to, but my resources to do so at the moment are limited. I’ll only upload a new version if any major gamebreaking bugs are discovered.

Some other GB Studio engine bugs include things like characters being deactivated for no reason, various dialogue scripts breaking, platformer engine field inconsistencies, and much more… 

We hope a new version of GB Studio releases soon that resolves these errors.

Thank you for your patience!