Hi, bunbun here, I think the whole page forgot to list what the controls are for the new players, here's a quick rundown:
WASD / Arrow Keys - To move Z - A/Jump X - B/Run Enter - No idea what this does but it accesses the main menu prompts. Backspace - Tear through reality and rewind time.
After figuring out the controls, I greatly enjoyed my time here. (Although the bunny level is a bit short but its fine) Looking forward to more deviled eggsday.
Well I can't really give much criticism right now except wanting a feature to remap controls.
I was gonna edit the message since i just realized its the pause/start button but cloudfare has issues of not appearing, also i would give criticism later
Earlier today (August 17, 8PM) i released the first DEMO of Deviled Doomsday. (Version 1.0)
A little while after release, some bugs were found, and i was quick to fix them.
The latest version of the DEMO is Version 1.1.
Hereās everything we fixed:
Fixed a bug where you couldnāt replay a level after losing to Ronald
Fixed a bug where the score multiplication of your combo after beating the level wouldnāt add to your final rank
Fixed a bug when leaving a section of a level RIGHT AFTER starting the escape sequence would cause Ronald to spawn instantly
Nerfed Ronaldās speed in various level sections to make him less difficult to outrun
There are still some bugs, but theyāre only minor visual errors that happen due to GB Studioās engine jank. I could fix them if i desperately wanted to, but my resources to do so at the moment are limited. Iāll only upload a new version if any major gamebreaking bugs are discovered.
Some other GB Studio engine bugs include things like characters being deactivated for no reason, various dialogue scripts breaking, platformer engine field inconsistencies, and much more…
We hope a new version of GB Studio releases soon that resolves these errors.
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You really have something solid here, canāt wait to see what you do with it!
Thank you so much!!! ^^
deviled doomsday
Nah šBro Said Deviled Doomsday ššš
Hi, bunbun here, I think the whole page forgot to list what the controls are for the new players, here's a quick rundown:
WASD / Arrow Keys - To move
Z - A/Jump
X - B/Run
Enter - No idea what this does but it accesses the main menu prompts.
Backspace - Tear through reality and rewind time.
After figuring out the controls, I greatly enjoyed my time here. (Although the bunny level is a bit short but its fine)
Looking forward to more deviled eggsday.
Well I can't really give much criticism right now except wanting a feature to remap controls.
Enter is the Game Boyās START button! Thanks for posting the controls, Bunbun. My fault for not elaborating properly!
I was gonna edit the message since i just realized its the pause/start button but cloudfare has issues of not appearing, also i would give criticism later
Hey everyone!
Earlier today (August 17, 8PM) i released the first DEMO of Deviled Doomsday. (Version 1.0)
A little while after release, some bugs were found, and i was quick to fix them.
The latest version of the DEMO is Version 1.1.
Hereās everything we fixed:
There are still some bugs, but theyāre only minor visual errors that happen due to GB Studioās engine jank. I could fix them if i desperately wanted to, but my resources to do so at the moment are limited. Iāll only upload a new version if any major gamebreaking bugs are discovered.
Some other GB Studio engine bugs include things like characters being deactivated for no reason, various dialogue scripts breaking, platformer engine field inconsistencies, and much more…
We hope a new version of GB Studio releases soon that resolves these errors.
Thank you for your patience!